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Runeblight Development Update for December 2021

General Update / By tezemi

Dynamic Weather If you’ve been keeping up with the game, then you’ve probably seen that we’ve implemented a real-time day/night cycle. It’s not something that every FPS has, and while it won’t have a huge effect on gameplay, I thought it would be cool regardless. A while back, one of the other developers suggested we …

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Runeblight Development Update for November 2021

General Update / By tezemi

The Splintershot The first ranged weapon in the game has been completed! The Splintershot works like a shotgun, with the secondary fire unloading two shots instead of one. Or perhaps you could strike someone with the two sharp prongs on its end? Personally I’m super happy with how the weapon turned out! I’m excited to …

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Runeblight Development Update for October 2021

General Update / By tezemi

Hello again, welcome back! Time to dust this old thing off and come and you all with another update. Sorry it’s been a while, but in the meantime, we have been making some good progress on the game. Here’s a few updates for you all: Decals & Gibs Not super exciting, but definitely a more …

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Runeblight Development Update #5

General Update / By tezemi

Hi everyone! It’s been a bit, so I thought I’d post a more free-form update to just share some progress on the game. I recently internally released a small network test build, so I could gauge how a lot of network features were working. I’m happy to say that it went well, and the central …

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Runeblight Development Update #4

General Update / By tezemi

Hello everyone, and Merry Christmas! For this post I wanted to show off something I worked on many months ago, but ended up kind of forgetting about it. I wanted to give the player a flashlight, but speaking that Runeblight takes place in a fairly low-tech setting, I knew I couldn’t make it a traditional …

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Runeblight Development Update #3

General Update / By tezemi

Adding a day-night-cycle to an FPS might sound odd at first, and it is, and I don’t really have a good explanation honestly. Not sure how or when I came up with the idea, but I thought it would be cool to essentially inject elements that you might find in an RPG with a day-night-cycle …

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Runeblight Development Update #2

General Update / By tezemi

Hello again! Sorry for the delay between posts. I was sick for a bit, and so my “every other week” thing almost immediately went down the drain. That being said, now that I’m back, we’ve been making some good progress. We’ve got some really great sounds implemented. Definitely more to come, but here’s a few examples. Had …

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Runeblight Development Update #1

General Update / By tezemi

It’s been a bit since I’ve posted in regards to the development of the game, so I’ve decided that I’m going to start doing, at the least, bi-weekly devlogs. So hopefully I’ll be able to start detailing more of what’s going on, and showing off some of the progress we’re making.  At the moment, I’ve …

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Runeblight Announcement + Plans

Announcement / By tezemi

Hello everyone! I thought I would just take a second to complete this write up discussing Runeblight in a little more detail, and our plans for the project as we work on it. First I’d like to talk a little bit more about the game itself, and what we’re aiming for in terms of gameplay. …

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Recent Posts

  • Runeblight Development Update for December 2021
  • Runeblight Development Update for November 2021
  • Runeblight Development Update for October 2021
  • Runeblight Development Update #5
  • Runeblight Development Update #4

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